The factions – Emerald Enclave, Harpers, Lords’ Alliance, Order of the Gauntlet, and the Zhentarim – have been a part of Forgotten Realms lore and the Adventurers League since basically the beginning. These organizations play a part in the world’s functions, but often as supportive elements; rarely are they on the forefront of global events […]
 
So there’s been a LOT of conversation and buzz lately about the flurry of announcements that we’ve made regarding the future of the D&D Adventurers League. We’ve got rules changes, new content for Dragon Heist and Dungeon of the Mad Mage, the sudden appearance of Eberron-based organized play, WHEW! I’ll be honest, the last couple […]
 
Season 8 debuts this fall with the release of Waterdeep: Dragon Heist! Along with it, you will see some major changes to rewards in the Adventurers League that modifies the rules presented in Xanathar’s Guide to Everything. Our overall goals are to simplify the system, reward more styles of play, and give players more choices. […]
 
So today is just chock-full of big news! First up, we have the formal announcement of The Guildmaster’s Guide to Ravnica. This hardcover is set in the city of the same name in the Magic: The Gathering multiverse, and represents thefirst official roleplaying entry into those worlds. Ravnica is often referred to as the City […]
 
HI! It’s been a crazy week. I wish I could talk all about it, but let’s face it: you’re not here to read about my adventures in machine learning, Linux infrastructure automation, and a little thing I call Project Eclipse (in which I blot out the Sun… servers in my datacenter). Instead, I have this […]
 
Volo’s Guide to Monsters. It’s a catalog of creatures that some might consider strange, mythological, or downright legendary. A small number of them have been approved for player use, and when the book launched we – the admins, Matt Sernett, Chris Lindsay, and others – worked together to create some narrative-driven reasons for those monstrous […]
 
Waaaaay back in season 2, the heroes of the Moonsea banded together to fight back against the insane elemental cults. The battle was won, but at a terrible cost: through their actions, the heroes destroyed huge swaths of Mulmaster by allowing the devastation orbs to detonate in many locations. These actions have had numerous ramifications […]
 
It’s the first Thursday of the month, so let’s get chatty about the slick new CCCs that are out there! Remember, if you’ve written a CCC and want to be featured here you’ll need to do the following: work with Bill & Greg to get your adventure requested, concepted, written, and posted appropriately on dmsguild.com […]
 
You know what I really don’t like when I run games? Piles of documentation. I want to tell stories. Awesome stories, full of player interactions and epic decisions and stupendous events that defy description outside of “HOLY CATS THAT WAS AWESOME!” And you know what? Our current documentation is not really conducive to meeting this […]
 
Welcome to the first installment of “Behind the Screen”, a series of weekly (or more often!) articles that I’ll be putting out. Some of these will be about League matters like new rules and such, and some will be about the ever-pesky DM Empowerment topic and how I apply it to my own tables. That […]